2. I've played a few different variants of the card game Love Letter since I joined the gaming group; the most recent is Love Letter: Premium Edition, which uses the intial theme (the one with an actual love letter, as opposed to supervillains or hobbits) but includes extra cards that can be added to the deck if more people want to play. This is really useful at our gaming group, because the standard game is restricted to four players and usually there are more people than that who want to play; with the extra cards, a game can have up to eight players. Most of the extra cards have new abilities, some of which are intended to keep the game from dragging; for instance, in the standard game you can only get a victory point by winning a round, but the expanded game includes several other ways to gain victory points, such as a card that invites you to predict who will win the current round and awards you a victory point if you're right. Or a very interesting card which -- okay, the most reliable way to make sure a person doesn't win a round is to eliminate them from play, but one of the new cards awards the person who has it a victory point if they're eliminated. And of course they get a victory point if they win the round, so once someone plays that card everybody else has to try to steer the game so that they make it to the end of the round without a winning hand. What tends to happen a lot in practice is that someone will have a lapse of concentration and eliminate that player anyway, having forgotten why it's a bad idea. I've actually won a whole game that way.
3. Survive: Escape from Atlantis is a board game where the players are trying to evacuate the population of an island that's gradually sinking into a sea infested with carnivorous sea monsters, whirlpools and other hazards. It's not a co-operative game: each player has a particular group they're responsible for, there are a limited number of boats, and part of the gameplay is making the sea monsters go and bother somebody else. I enjoyed it a lot.
4. I got my old Magic: The Gathering cards out of storage recently, because I've noticed there's pretty much always Magic players at the gaming group even when nothing much else is happening. I haven't actually got to use them at a meet yet, but mentioning that I had them led to me getting invited to join a game of Magic: The Gathering: Commander, which is a variant of the game where several people fight each other simultaneously instead of one-on-one. This involves a different kind of deck from the usual one-on-one game; the player who was organizing the match kindly lent me one of his spares. I ended up being one of the last two players standing, I suspect largely because the more experienced players didn't see me as a threat and concentrated on knocking each other out. I very nearly won the match, too, but although I had all the cards I needed I didn't use them as well as I needed to, saving one up when I should have played it and playing others when I should have saved them. Well, I'll know better next time, if there's a next time.
The lost opportunity I regret most, although I don't think it would actually have changed the outcome, involved a card that lets the player swap the hitpoints of two opponents. At the point I drew it, one of the other players was nearly out of hitpoints, largely due to the efforts of another player who was not only in full health but had acquired extra hitpoints and had had to break out an extra hitpoint counter. Swapping their hitpoints would have been really entertaining. Alas, by the time I had the mana to use the spell, the weakest player had been eliminated, and the strongest had suffered a major reversal of fortune, with the result that the strongest player had only a three-point lead over the weakest remaining player. Much less entertaining.
5. I had played Tsuro before, and didn't think I liked it; it tends to be over very quickly and often ends in the last two players dying simultaneously, but it turns out to be a good game for filling in time while waiting for something else to happen. (The fact that I actually won a game probably also helped lift my opinion.)