Jan. 26th, 2025

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The weather was very hot, and the effects could be felt even indoors with the air conditioner cranked up.

I'm working my way through Down and Out in Purgatory: The Collected Stories of Tim Powers, and, on the days where the heat got to me and I didn't have the mental presence for Powers, reading a few entries from The Tolkien and Middle-Earth Handbook.

At board game club, I played Psycho Killer, Mayan Curse, and Waking Shards.

I came up with a new motivational tool for my cardio exercise this week. I've been keeping track on a paper calendar of which days I did some kind of cardio exercise, and ticking off weeks where I reached a target number of days, but it occurred to me that if I kept track in a computer spreadsheet instead, I could get it to automatically calculate not just each calendar week but a running total for any given seven-day period, and generate a coloured strip that changed from red to orange to green to show how well I was doing at hitting the target. One of the unexpected effects was that, because of the way I set up the coloured strip, it doesn't just show the past but also a vision of the future, with the seven-day period following today lit up in the colour it would remain if I didn't do any further exercise in that period. Marking off a day makes the entire following week shift up in colour in a way that's very satisfying. It's too soon to tell if it's leading to me exercising more consistently, but it feels like it is.

I did start playing XCOM 2 again, beginning a fresh game from the beginning. It's been going a lot better; I'm still failing missions occasionally, but it's been pretty apparent each time what went wrong and usually it's only taken a second attempt to get back on track. (The big recurring problem, which has been one of my faults ever since I first started playing XCOM and the source of a lot of strife that I've been prone to blame on the RNG, is a tendency to be impatient even in untimed missions and push on with unnecessary haste - which is a particular problem when, as it often does, it results in being faced with a fresh wave of enemies just when one has used one's last action point for the turn.) I've also been getting more resilient in the face of failure: there have been missions that have gone so badly that the me of a month ago would have given up entirely, but I've pushed on and turned them into successes; and there have been times when a mission did end up going badly, or even failing, and I've kept the result and things have nevertheless turned out well on the larger strategic level.

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