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Feb. 27th, 2013 11:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay, that was weird.
I just completed the main story mode of Batman: Arkham City -- in a week.
A week. This never happens to me with video games. Even Batman: Arkham Asylum, which I would have told you I was really enjoying if you'd asked, took me several months, with long stretches where I hardly touched it. Either the game happened to catch me in a particularly susceptible frame of mind, or they really got something right with this one.
(Still trying to figure out what I think of the actual ending, assuming it is the actual ending and there isn't an extra "Or is it?!" epilogue that only plays when you get 100% completion or something. One tends to assume with tie-in video games that they're not going to do anything to upset the status quo, and that they'll put all the toys back in the box where they found them. Arkham Asylum, as far as I remember, was like that: nice tidy conclusion, all the bad guys back behind bars ready to break out again next time, sudden sequel hook, the end. Arkham City... not so much.)
I just completed the main story mode of Batman: Arkham City -- in a week.
A week. This never happens to me with video games. Even Batman: Arkham Asylum, which I would have told you I was really enjoying if you'd asked, took me several months, with long stretches where I hardly touched it. Either the game happened to catch me in a particularly susceptible frame of mind, or they really got something right with this one.
(Still trying to figure out what I think of the actual ending, assuming it is the actual ending and there isn't an extra "Or is it?!" epilogue that only plays when you get 100% completion or something. One tends to assume with tie-in video games that they're not going to do anything to upset the status quo, and that they'll put all the toys back in the box where they found them. Arkham Asylum, as far as I remember, was like that: nice tidy conclusion, all the bad guys back behind bars ready to break out again next time, sudden sequel hook, the end. Arkham City... not so much.)