pedanther: (Default)
[personal profile] pedanther
At gaming group this week, I played four games, all of which I enjoyed and would happily play again.

* 27th Passenger: A train has 27 passengers, each with a name/occupation and described by three characteristics with three possible values (e.g. the Dancer is an eccentrically-dressed and perfumed person with a shrill voice). Each player takes the role of one passenger, and has to find out the descriptions of their opponents while keeping their own descriptions secret. If a player's character is named by an opponent, they're out of the game, but if the opponent names the wrong character the opponent is out. Each round, information becomes available about non-player characters who have got off the train, narrowing the pool of characters remaining. One of the other players figured out which character I was almost immediately, but offered not to name me as long as I didn't try to find out who he was -- not that it did him any good, as somebody else named him a few rounds later. In the end, it came down to me and one other player, each of us having narrowed the field down to two possibilities of who the other was; I guessed wrong, and he guessed right.

* Unspeakable Words: A card game where each card is a letter worth a certain number of points, and you score by arranging them into words -- the catch being that the more points you score on any given word, the greater chance the risk of losing a sanity point and coming closer to being knocked out of the game. (It's not the first time I've played it, but I think it's the first time I've blogged it because the other times were at Swancon, which I never get around to writing up.) On this occasion, I was the first person to lose all my sanity and be eliminated from the game.

* The Mind: A co-operative card game where each player starts with a hand of cards from a deck numbered 1-100, and the aim is to play the cards into a pile in ascending order -- without any verbal communication or overt signals between the players. Our first attempt went terribly, but by the second attempt we were starting to get the hang of it. This one is actually kind of interesting to contemplate, given my oft-repeated protest that I'm no good at bluffing or social deduction games; maybe it's just dishonest body language I'm not good with.

* Skull: A bluffing game, which I realised early on I had little chance of winning, so I settled for being a gadfly and messing with the other players. I had a lot of fun, and I actually came very close to winning one game.

Date: 2018-07-11 02:15 pm (UTC)
fred_mouse: line drawing of sheep coloured in queer flag colours with dream bubble reading 'dreamwidth' (Default)
From: [personal profile] fred_mouse
The Mind looks interesting. Will have to see whether I can get my hands on it.

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