pedanther: (cheerful)
1. In the end, I didn't sign up for Yuletide this year; when it came down to it, I couldn't think of anything to ask for. (Though I thought of a couple of things almost as soon as signups were over, which I've carefully written down somewhere that I'll hopefully be able to find them next year.)

I may yet end up writing Treats or something, and I'm on the pinch hit list, same as every year, although being in this time zone I almost never get to see an unclaimed pinch hit of any kind, let alone an unclaimed pinch hit I can do something with.


2. Rehearsals for the Christmas show continue. Scripts are down. The song list is mostly stable (several songs were thrown out or replaced for reasons of pacing or being blatantly inappropriate to the character and/or situation) and the dances are mostly choreographed. In the big opening song-and-dance number, I'm taking full advantage of the fact that my character is explicitly called out in dialogue as being not a very good dancer.


3. I stopped going to the gym for a few months out a combination of winter and snowballing awkwardness about peripheral business like When Should I Ask For A Follow-Up Meeting With The Trainer? and What Happens When I Run Out of Spaces On This Log Sheet?, but I've started going regularly again, and I'm feeling better than I did when I wasn't.

Also, I managed to organise a follow-up meeting with the trainer (which helped me straighten out some things I'd been doing wrong) and got a new log sheet, which is a slightly different design from the old one and very helpfully includes a space for the trainer to explicitly write down when he expects to hear from me again, so I may be able to avoid a repeat of the snowballing awkwardness.


4. A few days ago, in a fit of procrastination, I downloaded the smartphone game Doctor Who: Legacy, which some of my fannish acquaintances are enthusiastic about. I don't know how much longevity it's going to have for me; in the absence of an intriguing plot (and Doctor Who: Legacy features a near-complete absence of plot), I tend to stick with a game only so long as I can coast without having to put any actual effort into mastering the tactics and strategies of the game mechanics, and I think I've about reached that point already.

[edit to add: And the "gotta collect all the Doctors and companions" aspect isn't doing it for me, because I'm not feeling like there's any meaningful connection between the collectables and the actual Doctors and companions; Rory, to pick an example, is just a cardboard cutout and some numbers and none of the things that made me like Rory-the-character so much. Though I'll admit I was a bit thrilled when Porridge showed up, because having Warwick Davis on the team will never not be a bit thrilling even if it is just cardboard-cutout Warwick Davis.]

(It's been interesting comparing Legacy to Worlds in Time, the last Doctor Who computer game I played with any regularity. The basic game mechanics are very similar, to the point that Legacy might almost feel like Worlds in Time with a lot of bits missing, except for the crucial difference that the bits Legacy does have all work much better than Worlds in Time's bits ever did.)


5. Around Halloweentime, TV Club 10 did a list of ten noteworthy TV vampire stories (limited to one episode per series, to promote variety; Buffy and Angel are represented by "Fool for Love" and "Are You Now Or Have You Ever Been", respectively). Apart from the obvious candidates, the top 10 includes the 1968 Mystery and Imagination version of "Dracula" with Denholm Elliott and James Maxwell in. (There is also a list of honorable mentions, which includes an episode of my favourite underappreciated vampire series, Ultraviolet.)

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pedanther

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