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. Everything Everywhere All at Once is the best thing I've seen in a cinema in a very long time. It's a showcase of the dramatic and creative possibilities of the medium, but more importantly it's all in service of an emotionally resonant and satisfying story. The cast are all great, too. I would happily have added it to the very short list of films I've gone to see in the cinema more than once, but the local cinema only did a single screening. Actually, to be fair, they've recently announced a second single screening, but unfortunately it's on a night when I have rehearsals.


. Rehearsals are continuing for Rock of Ages. I've also been roped into a part for another production, partly on condition that it's a small role and I don't have to attend every rehearsal but it still means that there aren't a lot of nights left that I don't have rehearsals.


. In the annals of small personal victories, I hired a lawnmower for an hour and tamed the overgrown grass in my back yard. I've known where the hire place is for months, but I kept putting it off on the excuse that they didn't stock small lawnmowers and I didn't know if the ones they had would fit in the back of my car. Turns out it was fine once we folded up the handle. The staff were very helpful, and in all it was definitely a better experience than any of the other ways I've dealt with the overgrown yard in the past. (Most often by hiring an entire person to come and do it, which is stressful and rather more expensive and it keeps happening that when I like the work a person has done, they've gone out of business by the time I want them to come and do it again.)

As a fun side note, I noticed when I was done that my Fitbit was registering an elevated heart rate (probably mostly from hoicking the mower in and out of the car, rather than the bit where I pushed it around), and wondered if the automatic exercise logger would make something of it. It did: it marked it down as a period of bicycle riding, presumably on the basis that the arm with the Fitbit on had spent most of the period in question in a handlebar-holding position.


. For this month's reading challenge (book with a direction in the title), I'm reading James A. Michener's Tales of the South Pacific. It's a collection of stories set in the Pacific theatre of World War 2; a couple of them, combined, were the inspiration for the musical South Pacific. I haven't got up to either of those stories yet; the ones I have read so far have been less cheery than I remember the musical being. One of the ones I have read is set on Norfolk Island, which was interesting; I don't often see American writers writing about Australian history.


. I have finished the extended story mode of Invisible, Inc in Expert Plus difficulty, and consequently I've now garnered every in-game achievement except the gimmick achievement that it's literally impossible to attain while actually playing the game. I'm glad I took the time to work on Expert Plus difficulty; I don't want to sound like one of those "You haven't really played until you've beaten the game on the highest difficulty" gamers (particularly since the game itself describes Expert Plus difficulty as 'a bit ridiculous') but my experience was that once I started getting the hang of it the extra level of challenge made it more immersive, and finishing the story mode came with a real sense of accomplishment.
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. The reading challenge for April was a book with "Little" or "Big" in the title. I had intended to combine it with my Chandler reading and use The Little Sister, but that's the one Chandler novel I don't own a copy of and I put off going to the library too long, so when I did I found that the library's one copy was out and there wasn't enough month left to wait for it.

So instead I grabbed the first available thing with a suitable title out of my bookmarks on Overdrive, which turned out to be A Little More, a collection of poems and essays by the Tasmanian writer Margaret Scott. I remember her recurring guest appearances on Good News Week (translation for British readers: more or less the Australian version of Have I Got News For You), where she showed a wicked sense of humour hiding within a demure little old lady, but didn't know much about her actual writing. I'm enjoying getting acquainted with it.

The challenge for May is a book with a direction in the title.


. While I was putting off looking for The Little Sister, I read Stolen Skies, the new third novel of Tim Powers's current contemporary fantasy series. I have mixed feelings about it. The premise is intriguing, but three books is the longest he's ever stuck with one setting and set of protagonists, and I'm not convinced it's working; some of the situations are starting to get repetitive, and having generic government agencies as the antagonists is damping down his flair for memorable villains. Part of me wishes that he'd stopped at book two, which ended in a way that would have worked as a satisfying conclusion, and done this premise with a new set of characters. At the same time, since book three does exist, I find myself hoping that he has a fourth book planned; that's partly because the end of book three doesn't work as a satisfying end to the series, and partly because I remember that I wasn't so keen on book one until book two came out and showed where things were going, and I'm hoping he'll repeat the trick with books three and four.


. I also read Wilkie Collins's The Woman in White this month, because I saw it when I was in the library and remembered that I'd been meaning to read it some time. I now understand completely why everyone I know who's read it is so impressed with Marian Halcombe.


. I've been getting back into playing Invisible, Inc lately, and trying to get the hang of the Expert Plus difficulty setting, which is required for three of the four achievements I still hadn't ticked off. Expert Plus difficulty, apart from various incremental tweaks like having more guards in each level, requires some mental rewiring because it takes away one of the key tools available in the lower difficulties. In the lower difficulties, if you can see a part of the room you can see if it's visible to a guard or security camera, but in Expert Plus difficulty you have to be able to see the guard or camera to be able to determine which parts of the room they can see; which is more realistic, but makes entering a new room a much dicier proposition requiring much peering around of corners.


. I mentioned a while back that I've been watching the reaction channel Marie-Clare's World as Marie-Clare works her way through Doctor Who. Back when I last mentioned it, I believe, she was still mostly relying on physical video media, but since then she's switched to streaming it on Britbox. One of the ways this makes a difference is that she's made a habit of avoiding learning the story titles in advance, since now she can just hit the "next episode" button without needing to know what the next episode is called, and also covers her eyes when the title comes up at the beginning of the first episode of each story. That way she gets to watch each story even more spoiler-free than even most of the people who watched it when it first aired. Occasionally this has dramatic results, such as when she recently watched "The Five Doctors" with absolutely no idea of what she was getting into and got increasingly emotional as it became apparent what was happening.
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. By way of procrastination, I spent this morning making a master list of all the games I have on various game platforms. Between Steam, Epic, and Origin, I have 230 games, of which I've actually played maybe a quarter. (I keep picking things up on sales, in bundles, or from Epic's weekly free game offer, that I might want to play at some point. The thing about these game platforms is that until you actually play the game it's not taking up any space on your computer or on your shelves, so you never think about running out.) Only four overlaps in the end, which is not bad; all of them cases where I picked up a game in one of Epic's free game offers that I already had somewhere else.

Invisible, Inc. and Star Realms are still my two most-played games, as they were last time I mentioned it. The number three spot is currently occupied by ShellShock Live, a side-view tank-fighting game that reminds me a lot of Scorched Earth, the side-view tank-fighting game that we all spent so much time playing when I was in high school.


. The Christmas Show has come and gone. I've heard people from both the audience and the cast-and-crew say that it was the most fun they've had at a Rep Club show in a long time. I'm a bit worried because the fact that it went so smoothly on the cast-and-crew side was down to a confluence of various factors that are unlikely to be repeated in quite the same combination, and I hope that doesn't mean I'm going to be holding whatever we do next to an unfairly high standard.


. Game Maker's Tool Kit has released its annual video looking at how this year's video games did well or poorly when it came to accessibility.


. The brass band's end-of-year party is this afternoon. We did end up getting in a few play-outs this year, playing Christmas carols at various events. We've ended up with one more engagement tomorrow, after the official end-of-year: the local monthly market day is facing an uncertain future due to a shortage of volunteers, and this month's will be the last until further notice; we used to play the markets every month, and they asked us particularly to come and play again for what might be the last one ever.


. Since I made the toad-in-the-hole for the family gathering, I've had a couple more goes at baking: another toad-in-the-hole, and a batch of muffins. The toad-in-the-hole was okay, but the muffins were a definite success. One of the difficulties with attempting baking at the "occasional experiment" level is that nobody around here sells eggs in quantities of less than six or milk in quantities of less than a litre, so after the toad-in-the-hole and the muffins I was still left with a couple of eggs and half a bottle of milk; when I didn't immediately have another baking project to use them in, they sat in the fridge looking reproachful and eventually had to be carefully disposed of, an experience which didn't exactly fill me with enthusiasm for another attempt.
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1. I'm still playing Invisible, Inc, which is now my most-played Steam game with 289 hours on record. I'm currently trying to get the achievement for finishing the story mode on Expert with the rewind function (which lets you take back a turn that goes badly) switched off. That's been a struggle, because I'm the kind of player who thinks it's boring to carefully think through every possible consequence of a move before making it, and so at least once per game I do something ill-advised that lands me in a heap of trouble that makes me wish I still had the rewind function. I'm getting better at thinking my way out of trouble, though.

(And I now have a save slot devoted to preserving the time I almost got the achievement: If you could load it up, you'd see it's the final mission, and all the agents are gathered around the final macguffin, though one of them's unconscious and only made it because one of his colleagues dragged his body halfway across the level, dodging guards the whole time. All that needs to be done to finish the game is switch on the macguffin. The catch is there's only one agent who has the ability to switch on the macguffin, and it's Mr Unconscious. The game apparently hasn't been programmed to recognise this as an unwinnable state, and the final mission can only be ended by winning or by everybody dying, and I refuse to send the rest of the agents out to get killed just to resolve the stand-off, so I guess they're just going to be holed up in that office forever...)


2. My next-most-played Steam game is Star Realms, with 219 hours on record. (After that there's a steep drop of nearly 140 hours to the next on the list.) Star Realms is the electronic edition of a deck-building card game that I've only played once in real life. Players each have their own separate deck representing spaceships and starbases, with various abilities to attack, defend, or trade for better spaceships and starbases to add to the deck. The games are short and the basic concept simple enough that I often fire it up when I have a few minutes to kill -- and then I usually lose, because the strategy is deep enough that I can't reliably win unless I'm really paying attention and not just looking for distraction.


3. Much further down the list, but climbing with some rapidity, is Armello. It's an interesting game; I got it in a Board Game Bundle and it's designed like the electronic edition of a real board game, complete with movement hexes and simulated dice pools and skill cards, but as far as I know it was created as a computer game first and there's never been a physical edition. I'm not sure there could be; there are a lot of stats and random events that the computer is keeping track of in the background that somebody would have to be juggling in a physical game.

The aim of the game is to overthrow the corrupt king holed up in the fortress at the centre of the board -- which keeps throwing me, because that seems to me like a premise for a co-operative game, and the box art shows the player characters standing in a group surrounded by perils, but in fact it's a fully competitive game; the aim is not just to be rid of the old king but to make sure that one's own character is chosen as his successor. I still find it weirdly disconcerting every time another player acts in a particularly looking-out-for-number-one way, or every time I'm reminded that there's just no mechanism for giving other characters a hand even when they're nominally from the same clan as one's own character. And I don't know if it's because of that, or something else, but I find myself skimming over most of the flavour text in the game, picking out the bits that affect the game mechanics but not interested in the story it's trying to tell. But I'm finding the game mechanics interesting enough that I keep coming back to it.


4. I saw videos of people playing Apex Legends and thought it might be fun to try, and "free" is a difficult price to argue with, so I downloaded a copy. Unfortunately, it turns out my computer doesn't have the graphical power to run it properly. (It's not a new computer, and also I deliberately went with the cheap option for the graphics card specifically because I don't usually play this kind of game.) The first bad sign was when it couldn't even play the title graphic without stopping to think about it. Then it struggled all the way through the tutorial even with all the graphics settings dialled way down; after I turned the graphics settings down even further the tutorial ran all right but then I tried the game proper and it crashed. So I think I'm going to have to let it pass.
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1. I have continued to do Parkrun each weekend, including last weekend when I got held up doing something else and didn't arrive at the park until fifteen minutes after the run started. I'm quite pleased with myself that I never seriously considered giving it a miss, and just figured that I might as well walk the course anyway even if I didn't get counted as having participated, or get an official time for it. As it turned out, the timers were still on duty at the end of the course when I got there, so I did get counted and did get a time (although since it was counted from when the run officially started, it was significantly longer than usual). I wasn't even in last place: near the end, I overtook a family with a small child who was lagging behind. The weirdest bit was actually near the beginning: the first kilometre and the last kilometre of the course overlap, so as I set out fifteen minutes late, I kept getting passed by the people who take the "run" part of "Parkrun" seriously and finish the course in twenty minutes.


2. The washing up briefly got on top of me again after the storm; having the power out for a few days threw me off my stride. I'm getting it back in hand, though.


3. I have completed the storyline in Invisible, Inc. in Expert Mode. While I was doing that, the DLC with an extended storyline was going cheap, so now I'm trying that out. I've just got up to the bit where the extended storyline diverges significantly from the original one, and about to start the first completely new mission. Another interesting thing about the DLC is that it includes four new playable characters, the top agents of the organisation that preceded Invisible, Inc. -- including Invisible's founder and her right-hand man, both of whom were already playable characters from the original game. So here I am about to do a mission with six agents of whom four are older and younger versions of the same two people.


4. The improv group is still going, and did another performance recently as part of a local festival.


5. When I'm sitting in the office at work, I occasionally hear a mysterious sound of rushing water. Water rushing through pipes, that is, not water gushing out into the open. Except that this week there was a day when I did hear water gushing out into the open, and when I went to investigate I learned that the control box for the building's garden watering system is on the wall just outside my office, and one of the hoses had come loose. So I went and told the building manager about the hose, and now I know what the mysterious water noises are about.
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I had a good day on my birthday. I went on my first Parkrun (although the way I'm doing it, it's more of a Parkbriskwalk), did the washing up, played a lot of Invisible, Inc., and watched the 2009 Star Trek reboot movie with the Mark Watches commentary running in another window.
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