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. The family Christmas gathering was held a few days after Christmas this year, because that was when everybody could manage to be in the same place for the same few hours. (Including the out-of-town contingent, who I hadn't realised were also going to be there until I got a text message with a photo of something interesting they'd seen on the road here.) It was very nice to spend some time with everybody. My haul this year included several jigsaw puzzles, my siblings having taken note of how much I enjoyed working through my set of Magic Puzzles earlier this year (and possibly also of the fact that it's much easier to be sure that I don't already have a particular puzzle than that I don't already have a particular book).


. As the weather has been getting hotter, there's been an increasing issue at Parkrun with flies taking friendly interest in one's face, and the attendant risk of accidentally inhaling one. (Or nearly inhaling one, which is almost as bad.) After Parkrun last Saturday, I decided I'd had enough and afterward went straight to the shops to buy a protective net thing to wear over my head and keep them off. Step two is remembering to take it with me to Parkrun.


. My reading this week included Always Was, Always Will Be, written by Thomas Mayo, one of the campaigners for the Voice to Parliament, after the referendum went the way it did, which I saw in the new books display at the library and felt I should read; and, for a change of pace, E. Nesbit's The Railway Children, which I've been meaning to read for years and am very glad I finally did. (And not just because now I'll be less likely to keep getting it mixed up with The Boxcar Children and The Story of the Treasure Seekers.)


. I've started playing through XCOM: Enemy Unknown again. I set out with noble intentions that this would be the time I got through an entire playthrough without reverting to the last save point when things started going pear-shaped, and of course that didn't last but it did last longer than I might have predicted. As I've been getting back into the swing of it I've been pushing out the limit on what counts as going sufficiently wrong, and getting back near the mark of keeping going as long as a mission wasn't a complete failure, and re-learning that it is possible and even fun to recover from setbacks like having most of your most experienced squad wiped out in one go.


. Game Show 1939! is a fun podcast where contestants are faced with trivia questions sourced from quiz books published in the 1930s. "Some of the answers in the books have changed since then, and some of the answers were never right to begin with, but for the purposes of today's quiz the official correct answer is whatever was written in the book." Part of the format involves contestants being given a preview of the categories and trying to predict which ones they'll find easier to answer and which ones to force their opponent to answer. Most of the questions are followed by the host explaining who or what the question was about.
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Saturday was my last full day in town. I went to Parkrun in the morning, taking the opportunity to visit a course I haven't done before; I picked one near the seashore since I hadn't been properly near the sea yet during my visit, though as it turned out the track was on the landward side of a string of high dunes so I didn't actually see the sea except in glimpses. Later in the day I went to WABA and to Astrofest, and caught up with people I knew.

On Sunday morning, I went to the beach with relatives, and we looked in tide pools and found interesting shells and generally had a nice time. In the afternoon, it was time for the train home. On the train, I read The Witch Who Came in From the Cold, one of a bundle of ebooks I got a while back which had originally been published in a serial format with different authors writing each chapter. I got on better with it than the last one I tried, in that I didn't give up before I reached the end, but I found it disappointing; the plotting was uneven, with elements being introduced without proper set-up or dropped without proper pay-off, and the characters were all Types without enough personal history or individuality for me to really care about what happened to them.

When I got home, I did read Remarkably Bright Creatures. If it weren't for the octopus, it would be a kind of book I don't usually read, but on the whole I enjoyed it, though one of the subplots set off one of my narrative allergies so badly that I started skimming chapters whenever it cropped up. It might have been a good thing that I didn't have it with me on the train; I think I might have been less happy with it if I hadn't been able to put it down and walk away for a bit when it was getting too much.

After the better part of two years, I've finally finished listening to all of Re: Dracula, the audio drama podcast adaptation of Dracula Daily. I started listening last year on its original release, but stopped partway through, then restarted at the same point when it came around again this year. To be fair to the podcast, a major reason I struggled with it was external; last year was the year I started logging daily reading progress and not just when I completed a book, and I made the possibly unwise decision to log Re: Dracula as an audio book and keep track of the cumulative run time. That would always have been a challenge and a distraction from simply listening and enjoying, though now I'm done being fair I want to also note that having to calculate and subtract the run time of all the ad breaks certainly didn't help.

With that out of the way, Letters From Watson is now the only serialised fiction thing I'm still participating in, and when that finishes next month I think I'm going to want a significant break before I let myself consider getting caught up in any more.

I put my 750 Words account into scheduled vacation mode before my trip, since I wouldn't have access to an internet with a keyboard and I don't write anything of significant length on my phone, and I didn't reactivate it immediately after I got home. Partly that was because I'd found that it was actually quite nice to be able to go "I'm tired, I'm going to bed" and not "I'm tired, but I have to write 750 words before I can think about going to bed", and partly it was because I couldn't decide what to do about the days I'd skipped: try to summarise them, or just write them off and resume journalling from where I was. Anyway, I didn't do any journal entries all week, and one of the consequences was that I didn't have a handy supply of pre-digested things to say. That's one of the reasons this is a week late, though perhaps not the main one – but that is a topic for next time.
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. Did some more weeding, around the back and far side of the house, and the part of the front that I hadn't done yet. One of the goals was to create clear space around the outdoor parts of the split-system air conditioning units, which was a good idea in any case but (see earlier post about self-motivated scheduling) had been given a boost by the landlord notifying me that there would an aircon tech around at some point to make sure all the units were working before summer sets in. I ended up clearing around the last unit in a hurry after receiving a phone call to say the tech would be there in half an hour; one of the brain weasels tried to make something of the fact that I'd put it off until the last moment, but was firmly rebutted by a more sensible part of my brain which pointed out that the important thing is I'd been organised enough to do most of it already on other days, so that there was less than half an hour's work left to do.

. All the air conditioners are, as expected, in good nick except for the one in the living room that squeaks loudly when it's running; the tech says that something's worn out and how quickly or cheaply it will be replaced depends on whether the replacement parts are still available for a unit that old (it may end up being easier, or necessary, to replace the whole thing).

. The Hidden Almanac is a podcast that ran from Friday the 13th, September 2013 to Friday the 13th, September 2019. Each episode is a few minutes long and presents a couple of historical anniversaries, a potted biography of a saint whose feast day it is, some seasonal gardening tips, and a message from the episode's sponsor -- all of which are the product of the imagination of fantasy author Ursula Vernon. (Well, except for... let's say many of the gardening tips, because Ursula Vernon is a keen gardener and knows what's what. Especially when it comes to the zucchini problem.) I fell off listening partway through the first time I gave it a try, but 2024 sees the return of Friday the 13th of September, which seemed like an appropriate occasion to give it another shot. This time I'm planning to stick to listening to one episode at a time, on the appropriate date, because from what I remember the problem I ran into last time was that I kept trying to catch up by listening to a whole bunch of episodes at a time and suffering from overdoing it. So far it's working much better at the intended pace; each episode is a bright moment in the day and doesn't outstay its welcome.

. At the boardgame club, I got to play my first game of Captain Sonar, a game in which two teams take on various roles of crew members in a submarine, and each crew attempts to locate and sink the other submarine before the other submarine does the same to them. I had the role of planning our submarine's route to avoid giving away too many clues about our location or putting too much stress on the boat's systems; I did an all right job of it. The real MVP of our submarine was the crew member whose job was to collect clues about the other sub's activities and plot its possible locations; she made very detailed notes, kept her head at a point where I would probably have decided the sub had given me the slip, and managed to pinpoint its actual location just as it surfaced for repairs, allowing us to chase it down and put two torpedoes into it before it could do anything to stop us.

. The Songs of Penelope trilogy by Claire North is about the aftermath of the Trojan War from the point of view of the women whose views on the whole thing tend to be underrepresented in the epics. The central character is Penelope, wife of Odysseus, left to keep his kingdom together for years while he's off doing the Iliad and the Odyssey, with a supporting cast of women who mostly don't get mentioned in the epics at all. There are also a few high-profile guest stars: the first book of the trilogy revolves around the fate of Clytemnestra, the self-made widow of King Agamemnon, and the second gives an answer to the question of what happened to Helen of Troy after she was brought home from Troy that turns out to be more complicated than it first appears. Penelope gets an uncontested spotlight in the third book of the trilogy, which retells the last part of the Odyssey from the moment Odysseus arrived back on his native shore, with a lot more attention than the epic poets gave to questions like "How much did Odysseus really understand about the situation he was coming home to?" and "What kind of future is there for a husband and wife who haven't seen each other in twenty years and barely had a chance to get to know each other before that?"
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. A good number of years ago, I backed the original set of Magic Puzzles 1000-piece jigsaw puzzles on Kickstarter, and then they sat around unopened because I never got around to setting up a space where I could work on them. A week ago, I finally hauled one out to have something to do with my hands while watching a Youtube stream (which was celebrating the third anniversary of its Youtube channel, and therefore nearly the third anniversary of the first time I said to myself, "You know, I could probably do one of those Magic Puzzles to have something to do with my hands while watching these"), and I've been working on it in spare moments. I finished it this morning, and am now trying to decide how long to leave it out and admire the artwork before I clear it away so I can get started on the next one. (I was a bit worried that the puzzle's gimmick, advertised as a "mind blowing magical ending", would end up being a fizzle; in the event, I think that description is overselling it a bit, but it is pretty neat.)


. The thing about the XCOM games is that, while I enjoy them, I'm not terribly good at them, or at least I wasn't at first, and I've never got all the way through one without saving before every mission and shamelessly reloading if everything goes pear-shaped. When I first started, this was necessary to avoid complete mission failure and my entire team getting wiped out on the regular, but as I've improved I've also been increasingly tempted to stretch the definition of mission failure, a tendency that was shown up when I found myself taking a mulligan on a mission which had gone entirely according to plan right up until the last-moment death of a single soldier who just happened to be one of the ones I was sentimentally attached to. After that, I promised myself that on my latest runthrough I would only replay missions that were complete disasters and specifically would keep the result of any mission where the objectives were successfully achieved no matter how many soldiers got killed doing it. I have kept to that resolve, even for the mission that ended with only two soldiers still standing; it's been challenging, and included long stretches where I was struggling to field a team for missions (and at least two points where I had to automatically fail missions because I literally didn't have enough active soldiers to do them), but it was very satisfying when I overcame that and started building up the team again. There's some kind of life lesson in that, probably. The funny thing is that, although there were those stretches where it felt like we were limping along, in the end the campaign has taken about the same amount of time as all my earlier ones; I reached the end game in roughly the same number of missions and within a month, in-game time, of my previous longest campaign. Presumably that had something to with the fact that I still took do-overs on the missions that I completely failed; doing a run where I kept the result of every single mission, no matter how disastrous, would be an even more interesting challenge, but one that I don't think I'm a good enough player yet to survive.


. After I completed the latest runthrough of XCOM 2, I decided it was time for a change of pace, so I've been playing a platformer called SteamWorld Dig 2, which I assume I got in a bundle at some point because I don't remember ever specifically deciding to buy it. I've been playing it often enough to start seeing it behind my eyelids, and enjoying it a lot, and it's reminding me how much I also enjoyed playing the last platformer of this kind that I played (the excellent Yoku's Island Express), so I'm thinking maybe I should play this genre more often.


. Another thing I've been really enjoying lately is a new D&D Actual Play series called Natural Six, which put out some preview/prequel episodes a while back and released its official Episode 1 last week. The players are all charming and invested in their characters, and they and the DM all bounce off each other really well. New episodes are being released fortnightly, on Youtube or as a podcast, alternating with episodes of an after-action series where the players talk about the previous week's session.


. The random book selection for April was based around picking one of the oldest books on the to-be-read list – which in my case didn't actually result in one of the books that's been waiting to be read the longest, because I already had a large stack of unread books when I joined StoryGraph and I didn't make any effort to list them chronologically. Actually, it looks like I started by adding the unread books on my ereader, which necessarily are all more recent than when I got the ereader about a decade ago. I definitely have paper books that have been waiting longer than that.

The book that was randomly selected for me was The Girl with the Red Balloon by Katherine Locke, a young adult time travel story that I think I picked up as part of a special offer and had no idea what it was about until I started reading. There were some parts that I felt lacked the subtlety that I would have expected if it were a book for not-young adults, but on the whole I enjoyed it well enough and found it satisfying in the end. (Speaking of the end, it makes some interesting choices about which questions it leaves unanswered – although I've noticed that, because of the time travel, at least one of those questions is actually answered in the first chapter before the reader knows what the question is yet...)

The theme challenge for April is "a book about rain, weather, spring, or some kind of new blossoming", and I haven't picked a book for it yet.
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. 9 to 5 ended up coming together really well. I've so far managed to avoid being dragged into the orbit of the next production. (I hear they actually had enough people turn up to the first round of auditions to cover all the parts, which I'm not sure I remember the last time that happened.) I did get dragged into helping with set construction on 9 to 5, and have finally failed to avoid learning how to wield a paint roller effectively.


. I've read the new Liaden Universe novel, Salvage Right. I found much to like, and also a few things that weren't to my taste. I'm looking forward to the next one.


. I had a fun time watching Across the Spider-Verse, but I don't like it as much as Into the Spider-Verse. In general, it felt like there was More Of Everything You Liked In The First One, and more isn't necessarily better. A lot of the sections were great in themselves, but I'm not sure it all fits together satisfactorily -- although it is of course difficult to judge that when half the pieces of the jigsaw are still in the box.


. I hadn't intended to do Dracula Daily two years running, but was intrigued by the debut of Re: Dracula, a parallel project releasing a full-cast audio adaptation of Dracula on the same serialised schedule. It's very well done, and having a new way of experiencing the story is helping, but I'm still feeling Dracula fatigue already and I'm not sure I'm going to go the distance.


. The reading challenge for June was "read a book about things/people/places/galaxies being fixed and/or broken", for which I finally got around to reading The Oresteia, which has been on my to-read pile for about a decade on account of an interesting anecdote I read in a Doctor Who novel once. (Salvage Right would also have been a good fit, but it didn't come out until June was already over.) The challenge for July is "a book you got via your local indie bookseller, bought used, or borrowed from the library"; I haven't picked a book yet, but I have plenty of eligible options in my to-read pile. (Not to mention two books on hold at the library which I keep bumping because I'm not sure I'm in a good frame of mind to face either of them.)
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1. I've been listening a lot lately to the podcast Film Reroll, which has the premise that each episode a group of people play a one-off roleplaying campaign based on a famous movie, just to see how far off course the plot can go when it depends on dice rolls and player imagination instead of having an author handing out plot points and making sure things pan out in the way they intend. Pretty far off course, it turns out; apart from the obvious consequences like people muffing their dice rolls really badly and everybody dying, one of my favourite examples so far is an episode where one of the players ended up sitting on the sidelines for the whole thing, because the plot took a direction early on that completely bypassed the character they'd been planning to play.

Another example is the campaign I've just finished listening to, The Wizard of Oz. It follows the movie fairly faithfully up until the protagonists meet the Wizard (though a bit more smoothly in some places, as the players get some good dice rolls in when facing the obstacles the Wicked Witch puts in their path) -- and then the players have to decide how best to tackle the job of stealing the Wicked Witch's broom for the Wizard, at which point the plot jumps dramatically off the rails, and the campaign ends up turning into a four-episode, eight-hour epic fantasy quest with cut-throat politics and dragons. Bits of it are amazingly poetic and surprisingly moving, and it's the one so far where I really felt at the end like I had been immersed in a story and not just been listening to a group of friends joking around. (Not that there's anything wrong with listening to a group of friends joking around; that describes most of the podcasts I listen to regularly.)


2. Our run of The 25th Annual Putnam County Spelling Bee has ended, as usual just when I felt I was really beginning to get the hang of it. (If I ever get to the end of a show and think, that's okay, there wasn't anything left to do here, that's when I'll really be sad.)

Next up is another production with a very long title, The Farndale Avenue Housing Estate Townswomen's Guild Operatic Society production of The Mikado. It's this year's big production by the director who's done Oliver! and Chicago and suchlike in previous years, and I was actually quite looking forward to having nothing to do with it for a change, but then I was invited to come on board as assistant director and gets some hands-on experience in the running of a big production, and I didn't feel I could say no.


3. I got to go to exactly one meeting of the gaming group between the end of rehearsals for Spelling Bee and the beginning of rehearsals for Mikado, but I got to do the things I'd wanted to do, so that was good. As I mentioned last time, I had two games I wanted to play, and I got to play both.

Ingenious is an abstract pattern-based competitive game with a tricky scoring mechanic where each player is scored on several different criteria and only the lowest score counts, so if you get too focussed on building up on one score and neglect the others you can easily find yourself in real trouble. I started playing the app version last year and was sufficiently impressed by it to buy the physical game in the hope of finding people to play it with me. As it happened I found two, which made things interesting because the app version only does two-player games and so I'd never played a three-player game before. It turns out that, like many other games, it's rather more complicated and more difficult to get on top of with two opponents than with only one. I ended up not coming last, and considered myself well satisfied with my performance. The other two players seemed to enjoy themselves too, so I expect I'll take it along again another time.

Forbidden Island, which my brother gave me for Christmas, is a collaborative game in which the players are exploring an island for centuries-old lost treasures while dealing with the inconvenient fact that the island is rapidly sinking. (If memory serves, the manual claims that this is the result of an ancient booby trap set by the owners of the lost treasures, who apparently really didn't want them to be found again.) Mechanically, it's kind of like a more family friendly (less complicated, less worldwide catastrophe depicting) version of the collaborative game Pandemic, which is not a coincidence as they're both designed by Matt Leacock.


4. Recently the emergency jump start box in the car ran low on juice, which it announced by beeping loudly and regularly and loudly, which inspired me to drive directly home and look for the charge cable instead of stopping on the way to do the shopping as I'd intended. This prompted three observations:

First, that it was probably designed deliberately to make a loud and irritating noise clearly audible throughout the car specifically to make it impossible for its owner to contemplate putting off the job of recharging it, because it's not a good idea to put off charging a piece equipment you might need in an emergency. In which case, congratulations to the designer, it worked.

Secondly, while driving home I had cause to ponder the subjective nature of time, because the beeps didn't always seem regularly spaced; sometimes they seemed closer together, and other times further apart. The most convincing mechanism I've seen proposed for the subjective experience of time changing speed is that it's a function of memory; the same amount of information is coming in at the same rate all the time, but when nothing much is happening we don't bother to remember most of it, and then it seems like time has gone by really quickly, but when things get exciting more detail gets stored and then it seems in retrospect that the experience was stretched out more.

Thirdly, if I hadn't been able to find the charge cable when I got home, I'd have been stuck with a loudly beeping box that I had no way to shut up, and that would not have been fun. Here's where I benefited from some of the work I've been doing sorting my clutter into boxes. It took a few attempts to guess which box I would have sorted the charge cable into (gadgets and accessories? extension cords? stuff I'm going to put away as soon as I figure where it goes?) but it was still probably faster and less stressful than if I'd had nothing more to go on than "it's in this huge pile of clutter somewhere, probably".


5. We had the state election last weekend. Overall, it was a landslide victory for the Labor Party, which has been in opposition for the last eight years, and a crushing defeat for the Liberal-National coalition government. (Obligatory Aus politics footnote: The Liberal Party's name refers to their economic stance; they're conservative on social issues.) In my local electorate, the contest was much closer, to the point that we still, a week later, don't know exactly who the winner is. Normally by this point in a vote count it's clear who won and the rest of the ballot counting is just to find out by how much, but in this case it's split almost evenly between the three major party candidates, which never happens. In this case, the Labor candidate has the lift that his entire party's getting but is a newcomer to politics running against two well-known local identities with long track records in public service. The Libs' candidate may even have got a boost from his own party's misbehaviour, or rather from his response to it; a couple of times during the election campaign he got caught wrongfooted when his party announced policies that would have a signficant local effect without warning him first, and he wasn't shy about saying what he thought about that.

(In other news, the populist party that was expected to be a protest vote magnet did much worse in the election than expected, possibly because they were frankly and very visibly incompetent, with several of their candidates being kicked out of the party during the election campaign for doing things that a proper recruitment process ought to have caught ahead of time. It's all very well going "vote for us because you can't trust those professional politicians and we're not professionals", but being so utterly unprofessional inevitably invites people to wonder how you can be trusted to the run the place if you can't even hold the party together long enough to get over the finish line.)
pedanther: (cheerful)
1. We have finished the run of Oliver!, to the disappointment apparently of many people who left it too late to get tickets. Apparently there were enough enquiries to suggest that we could have sold out a fourth weekend of performances, but that wasn't practicable because everyone in the cast and crew had already made other plans and in some cases would be out of town.

Despite the logistical complications (and having to share the green room with a crowd of small noisy people), I'm glad we were in our theatre instead of the big one. The trouble with the big one, which I think I've mentioned before, is that it's impossible to book it for more than a few days at a time, so we'd have only been able to do one weekend and would have had to stop just as we were all getting settled into the thing. As it was, we had the first weekend to get settled and then two more weekends to enjoy doing it properly.

The director says that between seeing me in action as Fagin, and hearing the violin player who got recruited for the pit orchestra, she's seriously considering doing Fiddler on the Roof as her next big show. That won't be for a year or two, though. What's coming up now is our annual season of one-act plays, then The Strange Case of Dr. Jekyll and Mr. Hyde.


2. I've been to the gaming group a couple of times since I last mentioned it.

The first time, we played The Resistance and Cards Against Humanity, and I was reminded why I don't like playing The Resistance or Cards Against Humanity. (The Resistance is one of those games that's all about watching people's body language to figure out who's the traitor, and I'm frankly terrible at it. Cards Against Humanity is kind of a joke game, and it's basically the same joke over and over again, which gets boring very quickly if you're not in the mood for that kind of joke, and I'm usually not.)

The second time went better. We played Formula D, a game where you roll dice to move a car around a board shaped like a race track, which is a lot more fun than it sounds. You get to roll different shaped dice depending on what gear you're in, and you have to be careful not to go around corners too fast, or bump into other cars, or several other things that can damage your car and put you out of the race. I drew pole position at the beginning, and had a lot of fun hogging the track by placing my car where it would be more difficult for the others to get past. Later in the race, I fell behind a bit due to some conservative cornering, and in the end I came in third.


3. For SF Writer Appreciation Day this year, I showed appreciation for Tim Powers by putting money down for his latest novel. And the one from a couple of years back, because I somehow hadn't got around to that one yet.


4. This week's fanfic rec is a sequel to the Batman & Catwoman one from last time: Give and Take


5. My current favourite podcast, and the one I'm most consistently keeping up with, is Robot or Not? with John Siracusa and Jason Snell. Episodes drop once a week, and are all under ten minutes long; many are under five minutes, and the shortest to date is 48 seconds including the opening and closing music. The format is very simple: Jason nominates a topic, and John explains why it is or is not a robot. Topics include robots, cyborgs, and AIs from fiction, mechanisms from real life, and occasional left-field balls such as "the dance called The Robot". John's answers are based on intuition rather than a pre-determined set of rules, although as the series progresses an empirical set of guidelines is beginning to take shape, and sometimes don't fall how you might expect. (Assembly-line robot arms? Not robots, for reasons that actually make sense when John explains them.)
pedanther: (cheerful)
1. There are 18 novels and a bit over twice that many short stories set in the Liaden Universe, and yesterday I finished reading through them all one after the other. It took me a bit over two years, although that's mainly because I was blogging each chapter or story as I read it, which meant I couldn't read the next one until I'd thought of something to say. Without that restriction, I'd have got through them much quicker, but then I'd have probably missed a lot of things I noticed on this re-read.


2. Rehearsals have begun for the Christmas Show. I was nervous before the first rehearsal - I was running it alone because my co-runner couldn't make it, and although I'd only called half the cast that still meant more actors than every play I've directed before now put together - but it seemed to go all right. And seeing them moving around the stage helped me figure out what the set should look like in the first scene. (Note to self: Draw a diagram of that.)


3. I seem to have become a morning person now. I'm regularly waking up a couple of hours before work (or the equivalent time on weekends) without any artificial assistance, and regularly feeling sleepy and going to bed about eight hours before that. I do wonder if it has anything to do with spring and the sun coming up earlier; it'll be interesting to see what happens when the days start getting shorter again.


4. I haven't mentioned Doctor Who Legacy in while; not since I reached the end of the first "season" and concluded that it still didn't have anything resembling a plot. In fairness, therefore, I should note that it does develop an actual plot toward the end of the second "season", though the connection between the story elements and the actual gameplay remains tenuous to non-existent.


5. My new favourite podcast is I Was There Too, which explores the world of movie-making through the perspectives of people who had tiny roles in big movies. Guests have included the first marine to die in Aliens, the woman with the baby carriage in The Untouchables, the Apple Store clerk in Captain America: The Winter Soldier, and, in a special group interview, all those other people on the bus in Speed.
pedanther: (cheerful)
1. Best thing that's happened to me recently: waking up to a flurry of Teaspoon notifications and the news that one of my fanfics has been recced on [livejournal.com profile] calufrax. Made my day.


2. All that emceeing I did at Toastmasters in July and August stood me in good stead in the first weekend of September. I was volunteering at the annual performing arts festival this year, and I ended up emceeing most of it because none of the other volunteers were comfortable in that role. One of the sections I didn't emcee was the evening they did bands, ensembles, etc., because I was performing; the brass band did the usual, and this year several groups of band members also entered as ensembles (the ensemble I was in was beaten by the ensemble I wasn't in). The Character Vocal section was once again free of the scourge of Those Same Three Disney Songs; I'm pretty sure now that that was the work of one particular singing teacher who has now left town, though I kept forgetting to ask the more senior volunteers if they knew for sure. Being a volunteer, I saw all the parts of the festival I often don't bother with, which I think was a net plus; if I'd skipped the piano sections as I usually do, I'd have missed out on this year's trophy winner, who played a Clementi sonatina, a Beethoven eccosaise, and a piano solo version of the theme from Pirates of the Caribbean which featured lots of fancy fingerwork and ended with a dramatic chord that he played by leaping up and sitting on the piano.


3. My Re-Reading Liad project progresses. Tomorrow will see the conclusion of Crystal Dragon, then there's a week of short stories (mostly Tales of Moonhawk and Lute, slightly complicated by the authors recently releasing a new one) before beginning on Balance of Trade.

It's been interesting re-reading these books. I've been noticing details, and having reactions, that I didn't the first time I read them. Having to find something to say about each chapter, I'm paying more attention to details, and spreading them out over two months (the first time, I bolted them in something more like two days) makes a difference to how some things affect me. Although I often do notice new details and have new experiences the first time I re-read a book, even when I bolt it again, so it'll be interesting to see if anything changes when I get up to the books in the series that I've already re-read several times.

(In the mean time, I'm learning new things, and not just about things in the books: for instance, a passing remark led to me learning about the idea that a galaxy's spiral arms aren't rigid collections of stars, but standing waves that individual stars move into and out of over time. Wikipedia's article has some nifty animations.)


4. Another nifty thing involving spirals: Akiyoshi Kitaoka's blue-green spiral illusion.


5. The Hidden Almanac is what happens when an award-winning dark fantasy writer and cartoonist (namely Ursula Vernon, author of Digger and Dragonbreath and co-host of the podcast Kevin and Ursula Eat Cheap) hears too many people describing Welcome to Night Vale as "A Prairie Home Companion meets H. P. Lovecraft" and starts wondering what would have happened if Lovecraft had met Garrison Keillor's other radio show, The Writer's Almanac, instead.

There are new episodes three times a week, written by Ursula Vernon and performed by Kevin Sonney, the other half of Kevin and Ursula Eat Cheap; in each five minute episode, Reverend Mord describes a couple of events that occurred on this date in history, profiles a saint whose feast day it is, and offers some seasonal gardening tips. (The events are strange and the saints eccentric. The gardening tips, at this time of year, largely revolve around Ways of Getting Rid of All That Zucchini; even in a world where people spontaneously explode into swarms of butterflies, some things never change.)

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