1. This year the music section of the annual performing arts festival, which in previous years has been held over a weekend, was further divided into vocal and intrumental sections and held over two weekends. This came about because last year we had about three days worth of entries crammed into two days, which was stressful for everyone. This year we had three days worth of entries spread out over four days, which was a lot less fraught; we could begin and end each day at a reasonable time and still have time for proper refreshment breaks between sessions, and there was one afternoon in each weekend given over to some very well-attended workshops run by the guest adjudicators. It does mean we need to find two guest adjudicators each year instead of one, but on the other hand it gives us more options in finding them, since we don't need to find one person who's strong on both vocal and instrumental music.
2.
The Strange Case of Dr. Jekyll and Mr. Hyde opens in a week. It's coming together pretty well.
3. I have been to the gaming group only once recently, as there have tended to be
Jekyll & Hyde rehearsals scheduled against it. One of the X-Wing players, whose usual opponents hadn't made it, saw me wandering around at a loose end and recognised me as someone who occasionally watches them play, so he invited me to have a go. I had control of a small Rebel fleet, versus his swarm of Imperial TIE Fighters. There was an exciting moment during the battle where one of my ships was on a collision course with an asteroid, but I managed the dice rolls that converted it from "ship collides with asteroid, takes damage" to "ship hides on asteroid for a turn, takes no damage". It came down to one Rebel and one TIE fighter, but the TIE fighter won in the end. I enjoyed it okay once I started getting the hang of it, but I don't think I see myself becoming an X-Wing player who owns his own set; way too many little fiddly bits to obtain and keep track of.
4. I have finished playing through the storyline in
Lego Jurassic World, and am now exploring the bits of the game that are unlocked as the storyline is completed. It's definitely more fun once the dinosaurs show up. The triceratops is still one of my favourite dinosaurs to play, probably followed by the brontosaurus. Playing as the brontosaurus is strangely relaxing, as it's so large that the camera pulls
waaay out to fit it in, and the parts of the game that usually seem so important are reduced to tiny distant things going on down by the dinosaur's feet. The baby velociraptor is also surprisingly good value as a player character. (Then you get into the possibilities afforded by genetic manipulation, such as a tiny compsognathus with a headbutt as powerful as a triceratops or a t-rex's shattering roar.)
One thing that's still bothering me about it involves the distribution of character traits: there's a very large overlap between the sets "character is female", "character has a glass-shattering shriek", and "character is Agile" (can jump high and squeeze through small gaps), in a way that makes Agile often look like a consolation prize for female characters who can't really do much else. To some extent, I suppose this is a result of the game being constrained by the roles given to female characters in the original movies. One thing that can't be blamed on the movies, though, is the way that the game seems to be rubbing it in by using hot pink as the colour code for obstacles that only Agile characters can get past.
5. Fanfic rec:
Shadow-Self, a retelling of the False Guinevere legend. In the usual version, King Arthur's wife is secretly replaced partway through his reign by an impostor of identical aspect, her low-born half-sister, who causes a number of problems before the switch is discovered. In this retelling, that's not quite how it goes.